Plugins / Unity
Unity plugin for 3D model search, import, and self-update
Install the Free3D Unity plugin as a single editor script, authorize through your browser, search the same public 3D model catalog you see on the site, import FBX LOD sets into the current project, and keep the plugin updated directly from the published update feed.
Install
Download the published `free3d_online.cs` script, place it in `Assets/Editor/`, let Unity compile it automatically, then open `Window -> Free3D Online` to start using the plugin.
Install
Download `free3d_online.cs`, place it into `Assets/Editor`, and let Unity auto-compile the window.
Authorize
Click `Sign In`, approve the Unity application in the browser, and wait for the plugin token plus balance to be detected automatically.
Search
Browse popular models on window open, search by query, and narrow results with category and type filters.
Import
Import the exact FBX topology variants with support textures, then let the plugin create pipeline-matched materials and the LOD group automatically.
Unity workflow
No package dependency chain. The published editor script is the installable artifact and the self-update target.
The plugin uses the same public search APIs and category taxonomy as the site, including type filters and pagination.
The plugin prefers exact FBX direct-file variants and imports `100k`, `10k`, and `1k` levels into Unity with a generated `LODGroup`.
Material assignment is generated for Built-in Standard, URP Lit, and HDRP Lit using the downloaded PBR texture set.
At editor startup the plugin can compare its local version to the published update feed and replace the script when a newer release is available.
Advanced links
End-to-end test checklist
Download the script, place it in `Assets/Editor`, and confirm `Window -> Free3D Online` opens the plugin window.
Start sign-in, approve in the browser, and verify the plugin stores the token and refreshes the balance.
Browse popular models, then search with categories and type filters and confirm pagination keeps the selected filters.
Import a model with `100k`, `10k`, and `1k` FBX variants and verify the scene object plus LOD group are created.
Verify base color uses the real texture set instead of `render_view`, and confirm pipeline shader mapping for Built-in, URP, and HDRP.
Check startup update detection and manual refresh against the published update feed URL.
Available now
3ds Max
Install from the site, authorize through the browser, search the catalog, and import worker direct-file `.fbx` assets straight into the current scene.
Available now
Blender
Install a single Python add-on, authorize through the browser, search the public Free3D catalog, and import GLB models directly into the active Blender scene.
In development
Unreal Engine
Unreal editor tooling is planned after the first plugin family is proven in production.
In development
Maya
Maya integration will follow the same browser-auth and direct-file inventory contract once 3ds Max is stable.
In development
Cinema4D
Cinema4D rollout is queued behind the first production plugin launch.